
#include "Context/Gameplay/Gameplay.h"
#include "Context/Gameplay/Game.h"

namespace Context {

Context::Game * Gameplay::actualGame = 0; 
Context::Gameplay * Gameplay::instance = 0; 
 Gameplay::~Gameplay() {
}

 Gameplay::Gameplay() : 
	Engine::Visual("Gameplay"),
	Engine::Reason("Gameplay"),
	Engine::Sense("Gameplay"),
	background("background", "context/Gameplay", -1)  {
	if (actualGame == 0) actualGame = new Game();
}

// Asks for generation of a graphical model to be displayed
Engine::Resource::GraphicList Gameplay::display() {
	Engine::Resource::GraphicList gfxList;
	//gfxList.push_back(&background);
	return gfxList;
}

void Gameplay::pulse(int delta) {
}


} // namespace Context
